Search found 9 matches

by etoml001
Fri Feb 20, 2015 6:09 pm
Forum: General Discussion
Topic: MazeWalker error bug possibly.
Replies: 1
Views: 8522

MazeWalker error bug possibly.

Hello again, I'm not sure if this is affecting other users but when I select "Ignore Warnings" on Maze Walker before running a maze the warnings are not ignored. There are ~ 10 warnings most not finding textures, and on 1 there is a popup warning(not sure if relevant.) Also when I launch another maz...
by etoml001
Tue Feb 03, 2015 6:53 pm
Forum: General Discussion
Topic: Feature Request
Replies: 1
Views: 8532

Feature Request

I was hoping it could be possible to add a feature that allows the participant to reset back to the starting position. We are focused heavily on learning and cognition and are making difficult mazes to track learning progress. We would love to give users the ability to go back to start so they don't...
by etoml001
Tue Feb 03, 2015 6:00 pm
Forum: General Discussion
Topic: Tiling wall texture causes wall transparence
Replies: 2
Views: 11137

Re: Tiling wall texture causes wall transparence

I think I resolved the problem! So sorry, it seems like it was from me using a .png file for the wall texture and not the .jpg. There was also another issue with the corners of the images being cut off with the .png images so the corners of walls had holes in them, but switching voer to .jpg seems t...
by etoml001
Tue Feb 03, 2015 5:16 pm
Forum: General Discussion
Topic: Tiling wall texture causes wall transparence
Replies: 2
Views: 11137

Tiling wall texture causes wall transparence

Hi, I was wondering if this was due to a recent update. When I select walls and set them to be tiled instead of stretched for wall textures the walls become semi-invisible. Is there something I can do with this? Also I was hoping for some advice with Skybox. I'm having trouble getting the skybox fea...
by etoml001
Tue Sep 16, 2014 5:06 pm
Forum: General Discussion
Topic: Light Change Related to Object Rendering
Replies: 6
Views: 14566

Re: Light Change Related to Object Rendering

Hi! Just an update, the problems seems to have stopped. As a fellow programmer I'm sorry I can't provide more detail about what my issue was. Nothing is more annoying than a non-repeatable problem. Although the mazes are all working on machines of the exact same model and setup now. A quick question...
by etoml001
Wed Aug 27, 2014 3:58 pm
Forum: General Discussion
Topic: Light Change Related to Object Rendering
Replies: 6
Views: 14566

Re: Light Change Related to Object Rendering

Yes of course, sorry for such a delay to reply. Here's dxdiag's output(only omitted PC name), we are running the study on mac mini's that are bootcamped, I could see why there might be a hardware based problem. I'll try to run our maze trials on a MacPro that's bootcamped, but it may run into simila...
by etoml001
Mon Aug 18, 2014 5:04 pm
Forum: General Discussion
Topic: Light Change Related to Object Rendering
Replies: 6
Views: 14566

Light Change Related to Object Rendering

Hi, I was wondering if there was a way to make the lights consistent before and after an object is rendered in the maze. I'm not sure why but the wall textures are much darker than they should be, and when an object comes into view all the lights suddenly switch to what they should be. It may have s...
by etoml001
Wed Jul 02, 2014 8:01 pm
Forum: General Discussion
Topic: MazeList changing post initial maze textures.
Replies: 4
Views: 14071

Re: MazeList changing post initial maze textures.

The new 2.6.0.0 MazeWalker software does have the problem fixed, but now there is a new problem, the program runs too slowly(or much much slower) than 2.5.0.0 and now all of my objects have too many polys(even low poly .obj files) and the controls and display lag when showing markers. So I have to u...
by etoml001
Mon Jun 30, 2014 3:14 pm
Forum: General Discussion
Topic: MazeList changing post initial maze textures.
Replies: 4
Views: 14071

MazeList changing post initial maze textures.

I made a 3-maze trial with different starting locations in the same maze. -First trial is completed -MazeSuite reloads the first maze w/ different starting location(different near-identical maze) -MazeSuite will change the color of objects with no textures, and changes the texture of the sky to be t...