Search found 107 matches

by AdrianC
Mon Oct 12, 2020 8:04 pm
Forum: General Discussion
Topic: Body radius for interaction/collision?
Replies: 2
Views: 464

Re: Body radius for interaction/collision?

The player shape is a btCapsuleShape with radius 0.35 units and a height of 0.5 units

I hope that helps!

That object is used to determine collision boundaries although active regions are often point from the center of the object to the player. (Player midpoint must enter a region)
by AdrianC
Mon Oct 12, 2020 8:00 pm
Forum: General Discussion
Topic: Camera field of view
Replies: 1
Views: 419

Re: Camera field of view

The field of view directly maps to fovy in the gluPerspective command (https://www.khronos.org/registry/OpenGL ... ective.xml)

The fovx is then determined by the ratio of width to height

So I believe this is a vertical view
by AdrianC
Wed Mar 11, 2020 7:42 pm
Forum: General Discussion
Topic: Launching MazeList
Replies: 7
Views: 12418

Re: Launching MazeList

Try using this version in the meantime

https://www.dropbox.com/s/6s972c8sli0l1 ... r.exe?dl=0
by AdrianC
Sat Mar 07, 2020 7:55 pm
Forum: General Discussion
Topic: Launching MazeList
Replies: 7
Views: 12418

Re: Launching MazeList

Hi! I took a look at your mazelist file and identified the bug behind the crash. If you want your list to work immediately, you can shorten the longest message so that it is below 250 characters long (just the longest text message). But in the revision i will post soon you can have longer messages. ...
by AdrianC
Sat Mar 07, 2020 7:51 pm
Forum: General Discussion
Topic: Downloading Maze Templates
Replies: 9
Views: 14706

Re: Downloading Maze Templates

Hi! we are migrating some of the code and things to repository, the previous mazes will be available very soon!
by AdrianC
Mon Dec 30, 2019 5:36 am
Forum: General Discussion
Topic: Launching MazeList
Replies: 7
Views: 12418

Re: Launching MazeList

Hi rassini!
Would you be able to share a sample mazelist where this crash happens?

AC
by AdrianC
Tue May 14, 2019 5:39 pm
Forum: General Discussion
Topic: Maze Scale
Replies: 9
Views: 15559

Re: Maze Scale

We haven't made changes substantially to the shrink/grow thing, but it should still be functional.
by AdrianC
Wed Nov 21, 2018 1:47 pm
Forum: General Discussion
Topic: how to play a video play back mode?
Replies: 4
Views: 11303

Re: how to play a video play back mode?

Hi!
We have a fix for this to be released as well
by AdrianC
Wed Nov 14, 2018 3:33 pm
Forum: General Discussion
Topic: Maze Point System
Replies: 1
Views: 6139

Re: Maze Point System

Will look into this
by AdrianC
Wed Nov 14, 2018 3:33 pm
Forum: General Discussion
Topic: Straight Road
Replies: 6
Views: 13386

Re: Straight Road

Having additional/larger mazes may limit performance, but if your computer can handle it, there is no problem