Update (MazeWalker and MazeMaker)

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Update (MazeWalker and MazeMaker)

Post by hasanayaz » Mon Jul 14, 2014 4:07 pm

An update for MazeSuite is released. Summary list of changes are as follows. To get the update, download the latest setup file.

MazeSuite (v2.2.1)
  • New Elevator sample maze: This maze starts in the basement, and when user approaches the elevator, door opens automatically (dynamic object, trigger by proximity), user gets on elevator and it moves up automatically (dynamic object, trigger by proximity) and reaches rooftop terrace that has the exit sign (end region). This maze file and included texture and objects are already included in the new maze setup and installs with other samples to my document>mazesuite>samples folder. See screenshots below.
MazeWalker (v2.7.0.0)
  • Dynamic object motions are actually timed instead of framerate dependent
    Enabled Walker /subject field in MazeWalker
    Prevented repeated jumping for more realistic actions
    Improved various static/dynamic object texture and collision detection features
    Png image without alpha level can now be loaded as texture
    Implemented transparency for PNGs on models
    Fixed Vsync checkbox state to be saved
MazeMaker (v2.7.7.0)
  • Added context menu to left pane tree view for child items of Wall and Floor. Move up/down/top/bottom for reordering. This can be necessary for larger items inserted last can cover older smaller items. Moving will help showing all.
    Removing maze item keyboard shortcut changed to ctrl+delete
Screenshots from the new elevator sample
Note: If you use MazeUpdate, only application files will be updated and the sample maze and new objects for library can only be downloaded by installing new setup file.

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