- New Elevator sample maze: This maze starts in the basement, and when user approaches the elevator, door opens automatically (dynamic object, trigger by proximity), user gets on elevator and it moves up automatically (dynamic object, trigger by proximity) and reaches rooftop terrace that has the exit sign (end region). This maze file and included texture and objects are already included in the new maze setup and installs with other samples to my document>mazesuite>samples folder. See screenshots below.
- Dynamic object motions are actually timed instead of framerate dependent
Enabled Walker /subject field in MazeWalker
Prevented repeated jumping for more realistic actions
Improved various static/dynamic object texture and collision detection features
Png image without alpha level can now be loaded as texture
Implemented transparency for PNGs on models
Fixed Vsync checkbox state to be saved
- Added context menu to left pane tree view for child items of Wall and Floor. Move up/down/top/bottom for reordering. This can be necessary for larger items inserted last can cover older smaller items. Moving will help showing all.
Removing maze item keyboard shortcut changed to ctrl+delete