the unit of path lenght

hamed
Posts: 27
Joined: Sun Feb 05, 2017 9:14 am

the unit of path lenght

Post by hamed » Mon Mar 13, 2017 5:20 pm

Hi

would you please tell me what is the unit of path length in Mazesuite?
Is it meter?
and what is the difference between path length and path length XZ?
which one of them is Total Distance Traveled (path length or path length XZ)?

Thanks

hasanayaz
Site Admin
Posts: 177
Joined: Mon Nov 23, 2009 12:01 am

Re: the unit of path lenght

Post by hasanayaz » Mon Mar 13, 2017 10:02 pm

Hi, the numbers are in maze units, a custom metric used in all maze apps, mazemaker, mazewalker, and mazeanalyzer. the xz is the distance only on the 2d walking plane, as y axis is perpendicular to this and constitutes the height, so the regular path length includes 3d traces (includes going up and down) whereas path xz is only projection of this path on 2d xz plane, kind of telling the distance from birds eye view point. hope this helps.

AdrianC
Posts: 101
Joined: Wed Dec 02, 2009 6:47 pm

Re: the unit of path lenght

Post by AdrianC » Mon Mar 13, 2017 10:18 pm

Because there is no "real" measurements in digital units, its hard to answer. But I usually think about it as a meter. The normal height for ceiling and floor are +1 mz and -1 mz so if you consider this as a 2m high ceiling then it would be about a reasonable height.

AdrianC
Posts: 101
Joined: Wed Dec 02, 2009 6:47 pm

Re: the unit of path lenght

Post by AdrianC » Wed Mar 15, 2017 4:34 pm

Hi Hamed,
Upon consultation with Hasan, we think that a more accurate height would be 1.5 meter to 1 maze unit.

Our estimation is based on: A standard ceiling to floor ratio of about ~3m, which is 2mz in a normally constructed maze. Additionally the height of the "player" is 1.16mz, which would be about 176cm. Since the "eye level" in this is initially approximately 1mz from the ground (y=0), this would correspond with an eye level of 150cm. So depending on your view point, the MazeSuite avatar can be considered to be short, or simply have an excessively tall forehead.

hamed
Posts: 27
Joined: Sun Feb 05, 2017 9:14 am

Re: the unit of path lenght

Post by hamed » Fri Mar 17, 2017 6:53 am

Thanks a lot, Dear Hasan and Adrian for the reply.
So if we consider path length is 94 the real value in the meter will be 141? (94 * 1.5 )
I asked this question because I want to know about the distance in meter that my participant go through the maze for finding target before and after of my proposed method.

AdrianC
Posts: 101
Joined: Wed Dec 02, 2009 6:47 pm

Re: the unit of path lenght

Post by AdrianC » Tue Mar 21, 2017 1:24 pm

If the path length is 94, then an acceptable estimate of path length in the real world might be 141meters. Of course since this is virtual, it doesn't have to have real units tied to it

hamed
Posts: 27
Joined: Sun Feb 05, 2017 9:14 am

Re: the unit of path lenght

Post by hamed » Sun Apr 02, 2017 1:57 pm

Dear Adrian, as you mentioned earlier the height of the "player" is 1.16mz, which would be about 176cm.
How can I change the height of player? is it constant or I can change it
if I want to set my participant height to 170cm how can I do it?

AdrianC
Posts: 101
Joined: Wed Dec 02, 2009 6:47 pm

Re: the unit of path lenght

Post by AdrianC » Tue Apr 04, 2017 11:48 am

Unfortunately the height for the mazewalker avatar is not changeable. I'm not sure the effect of 6cm would be discernible within the game, but we may choose to implement this option in the future.

hamed
Posts: 27
Joined: Sun Feb 05, 2017 9:14 am

Re: the unit of path lenght

Post by hamed » Tue Apr 04, 2017 2:16 pm

Thanks a lot.
ok, it's not very important.
But if you can in the next version, please add undo option and brighter environment because the environment is a bit dark like dusk.
the participants have the feeling of some depression during walking. :D

AdrianC
Posts: 101
Joined: Wed Dec 02, 2009 6:47 pm

Re: the unit of path lenght

Post by AdrianC » Tue Apr 04, 2017 2:53 pm

We should have an undo option eventually haha

But there are a few things you can do to make the maze brighter.
1) Change the ambient Light intensity to 1
2) Add extra lights around your maze
and 3) Change the Skybox texture to make the sky something other than black :)

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