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Maze Scale

Posted: Sun Apr 02, 2017 1:48 pm
by hamed
Hi all

I built a maze with scale 3.
now I want to change the scale to 2 for more space and ground.
but when I change the scale of the maze to 2 and make a new floor and copy all walls from maze with scale 3
the walls can't adapt to new scale size.
How can I change the scale of my maze?
I can do it or I have to build again with a new scale.

Thanks

Re: Maze Scale

Posted: Tue Apr 04, 2017 11:54 am
by AdrianC
Have you tried the "Shrink" and "Enlarge" functions under options in mazemaker?

The scale thing is only a parameter in the maze generator function. It does not play any role in editing mazes.

Re: Maze Scale

Posted: Tue Apr 04, 2017 2:21 pm
by hamed
Thanks,
Solved

Re: Maze Scale

Posted: Tue Apr 04, 2017 2:46 pm
by AdrianC
Glad to hear it!

Re: Maze Scale

Posted: Fri Apr 07, 2017 2:45 pm
by hamed
Hi all

I have a problem with the scale of the maze.
I designed my maze based on scale 1.8, but after reopening the maze, scale automatically changed to 2 and I can't see some parts of my maze.
when I change the maze scale to 1.8 again the coordinates, heights, and widths are not my original numbers.
how can I solve this problem?
I need my original value of width, heights, and coordinates because I designed my map based on this parameters

Thanks

Re: Maze Scale

Posted: Fri Apr 07, 2017 3:28 pm
by AdrianC
Could you email me your maze so I can see what is going on?

Re: Maze Scale

Posted: Fri Apr 07, 2017 4:19 pm
by hamed
of course
Thanks

Re: Maze Scale

Posted: Thu Apr 20, 2017 1:40 pm
by AdrianC
So it seems that its just a problem of how it is being saved. So when you edit with 1.8, and save, that becomes the new 2. Meaning when you save it doesn't change your name, only the number being saved. This will be corrected in the next release.

Adrian C

Re: Maze Scale

Posted: Sat May 04, 2019 12:35 pm
by AbeRod
How does this process look like in newer versions, Adrian? Have you changed this considerably?

Re: Maze Scale

Posted: Tue May 14, 2019 5:39 pm
by AdrianC
We haven't made changes substantially to the shrink/grow thing, but it should still be functional.