A major update for MazeSuite is released. Summary list of changes are as follows:
MazeSuite Release v2.1
New setup file and updated components as listed below.
Windows shell integration, right-click context menu actions: open, run, edit, analyze for maze and mel files.
MazeWalker (v2.5.0.0)
Improved compatiblity with Intel HD Graphics Cards
Modified so that shaders do not depend on EXT_GPU_Shader4
Added “white texture” to all non-textured surfaces
Improved Skybox support
Now default behavior for walls is Color or Texture, not both
Modified cameraSpeedView so it is 4 times slower
Updated texture loading to not crash when in release mode
Modified mouse coordinate movement (uses rotation coordinates instead of arbitrary view vectors) now have fuller range of motion
Modified Collision detection so it is more efficient in sorting
Modified plane surfaces so that they use variable z-depths which prevents textures/surfaces flashing.
Modified texture loading to resolve absolute file names correctly (PNG, bmp, and jpg)
Modified main to load wall planes with texture IDs of -1 as invisible walls
Modified texture loading to use exclusively absolute path names and convert into
Modified texture loading to also search “tex” directory
Modified texture loading to forgive erroneous filenames, ie will attempt to load 123.bmp if 123.jpg is not available
Modified texture loading to stop gracefully (i.e. when given absolute paths or self-referential paths)
MazeAnalyzer (1.7.0.0)
Measurement tool: Detailed region entry/exit log is provided for each region
Region Definition file can be opened from main window and recent file list is also saved in current settings (in addition to ‘Manage Regions’ tool)
Updated to work with .NET Framework 4.0
About box- version check mechanism updated and standardized
MazeMaker (2.6.0.0)
Updated to work with .NET Framework 4.0
About box- version check mechanism updated and standardized